It seems like most of the potentially run-killing RNG systems are mitigable (and you're supposed to mitigate them, or suffer the consequences). There's a lot of RNG, but it swings both ways and generally I think it's well tuned.I wish it just told you what everything does. The biggest offender are negative Quirks, about 50% of which are just flavor text with no mention of specific mechanics. And the wiki isn't super fleshed out yet, so sometimes you just gotta roll with it and see what happens. Most mechanics are pretty intuitive and/or well-explained, but sometimes you're only given a keyword or symbol with no explanation and that doesn't feel so good.It feels like you're having to improvise and make the most of what you've got constantly which is really fun (when it works out). I love the battles, the enemies, the player-controlled units, the art, and the different synergies and interactions that emerge during a run. Some random thoughts in no particular order: I couldn't get into DD1 but this one has really gripped me. It's a game that expects a lot from the player but rewards good decisions and knowledge of mechanics. Overall, I'm enjoying it a lot! The wins are really satisfying. I've played about 23 hours and I just beat the 2nd boss.
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